![]() ![]() PICO-8 has also seen interest among the demoscene, due to its harsh restrictions attracting programmers and musicians who wish to make retro-style demos for the console. The development of fantasy consoles, as well as development of games for them, has evolved into its own, almost exclusively hobbyist, sub-community of game development and programming. Among these are TIC-80, which styles itself as a "fantasy computer," and Pixel Vision 8, which allows the user to specify the simulated hardware limitations they wish to develop under. These engines are now commonly dubbed "fantasy consoles", based on a definition of the term on PICO-8's website, and roughly simulate the strict limitations of old game consoles and computers. ![]() The release of PICO-8 attracted the attention of programmers and video game developers who enjoyed the challenge of developing under these limitations, and spurred the development of similar game engines with intentional retro-style limitations. PICO-8 began as a BBC BASIC styled BASIC interpreter known as LEX500. The following colors can be accessed by entering specific instructions: Number The PICO-8 palette contains the following colors: PICO-8 games, as well as the program's interface itself, are limited to a 128x128 pixel, 16-color display, and a 4-channel audio output. The PocketCHIP miniature computer shipped preloaded with PICO-8. The interface also supports a splore mode, where games uploaded to the BBS can be previewed and then played in the PICO-8 program. The program can load games saved locally on a computer, in the form of text or as specially encoded. The PICO-8 program integrates a Lua code editor, sprite and map creation tools, and an audio sound effect and music editor. Notable games released for the system include the original version of Celeste, which was created in four days as part of a game jam. PICO-8 games can also be exported as executable programs, which will run on Windows, macOS, or Linux. Users are able to export their games as HTML5 web games or upload their creations to Lexaloffle's official BBS where other users are able to play the games in a web browser, and view the source code. Ĭoding on the PICO-8 is accomplished through a Lua-based environment, in which users can create music, sound effects, sprites, maps, and games. ![]() Such a design also allows PICO-8 games to have a familiar look and feel. The goal of this is to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines. It is a fantasy video game console that mimics the limited graphical and sound capabilities of 8-bit systems of the 1980s. PICO-8 is a virtual machine and game engine created by Lexaloffle Games. ![]()
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